![]() ![]() In this chapter, we will take a more formal approach to animating our WebGL scenes. Admittedly, we created some niceĮffects, but most of the animations were done as ad hoc hacks to support learning graphics. ![]() Planets, and dancing textures that simulate the sun. We have already seen simple animation in previous chapters, such as spinning cubes, rotating Given its relative importance in the world of WebGL, we are going to devote a chapter to learning as much as we can about this topic. If your application is sufficiently complex, you may find the need to build your own animation framework. We will have a look at one, Tween.js, in this chapter. However, Three.js has some great animation utilities, and we are starting to see other libraries emerge to fill the vacuum. WebGL doesn’t have much in the way of built-in animation capability. WebGL gives us the ability to render graphics at 60 frames per second it sure would be a waste of that power if nothing on the screen were moving! With animation, an otherwise static WebGL scene comes to life, making it richer, more informative, and more entertaining. If graphics is the heart of WebGL, animation is its soul. ![]()
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